![]() ![]() Djinn of WishesĬards don’t necessarily have to be good to be really cool, and that’s exactly what we’ve got going on with Djinn of Wishes. 6-mana creatures with tap abilities don’t hold up lately, and the ubiquitous “ legendary” subtype means there won’t always be a good exchange on board. Being able to swap control of creatures at will is fun and disruptive in a chaotic sort of way. I had a soft spot for Djinn of Infinite Deceits in the early days of Commander. If that’s the case this card can do some serious board control, bouncing a creature back to hand every time it attacks. These are immediately red flags in Commander, but not every Commander deck needs to be optimized and some players enjoy playing battlecruiser Magic with friends. Six mana, an attack trigger, no immediate impact on board. Sage-Eye Avengers is a regular tenant of Clunk City. You can steal 1- and 2-power creatures all day long, or you could buy a copy of Vedalken Shackles and save half a grand. Old Man of the SeaĪ single paper copy of Old Man of the Sea costs more than $400, and the effect hardly justifies the price-tag. But morph decks excel at toolbox-style effect with Loremaster’s Regrowth ability coming in handy when needed. You could just play Archaeomancer or a much more efficient version of this effect, so this would only see play in a dedicated morph deck. I’m not here to debate whether or not “megamorph” is the worst named mechanic of all time (it is), so let’s focus on what Monastery Loremaster actually does. Mistfire Weaver isn’t a top-tier morph creature but it is a nice “gotcha!” effect to have waiting in the wings against single-target removal. Morph decks crop up from time to time in Commander, and most creatures with morph are playable simply by virtue of having the ability. There are better spells-matter payoffs (especially ones that don’t sit so high on the curve), but Soulblade is serviceable. Soulblade Djinn can turn a frenzy of noncreature spells into loads of extra damage as long as you have a decent number of creatures on board. It’s just a stat-beast with a few cute interactions, like shutting off a Howling Mine for a turn cycle. Yes, you still have to pay the commander tax when you use the alternative casting cost, and no, Zahid doesn’t really do anything. ![]() I’m only mentioning Zahid, Djinn of the Lamp because the 5/6 body is decent for the amount of mana you spend to cast it. That’s not a popular deck choice, but I’ve seen stranger things. Mono-blue tempo decks that want to end the game quickly might be interested in Tempest Djinn. This card crawled so modern-day djinns could fly. You won’t see it on the Commander battlefield, but respect where respect is due. Mahamoti Djinn is the OG djinn (the O-Djinn, if you will), and the list felt incomplete without mentioning it somewhere. Windseer has a pretty anemic effect in game, but die-rolling abilities are in short enough supply that I could see this being a placeholder until stronger d20 cards get printed. I wanted to give a brief nod to Djinni Windseer as a possible addition to die-rolling decks. They’re usually used as a world-building tool to flesh out the identity of certain planes and Magic sets, like how the djinn monks were used to represent the Jeskai ( ) clan in Khans of Tarkir. While djinns exist across all five colors they’ve specialized into blue and have become an iconic blue creature type alongside others like sphinxes and merfolk. Erhnam Djinn and Juzam Djinn are classics that punch above their weight class but punish their controller. Powerful mystical entities, often bound to an ancient artifact or a despotic controller.ĭjinns are often depicted as flying creatures that offer great strength at a price in Magic. I’m a little fuzzy on my djinn lore, but they’re typically beings that fall in line with genies, efreets, and the like. Haughty Djinn ( Dominaria United) | Illustration by Mike Jordana ![]()
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